Munchy Monster(s) is the game I’m currently working on. I never intended to create that game. It just happened. I was only starting to figure out how to set-up basic finite-state machines with Playmaker and 4 hours later I had a basic Breakout clone working using 3 very basic FSMs:

  1. Paddle Mover: picks the touch/mouse coordinate and moves the paddle to that position
  2. Ball: adds initial force to the ball, add points if it hits objects tagged as “box”, restarts the level if ball hits a object tagged as “fallout”.
  3. Box: if hit by object tagged “ball” spawn particle system & destroy self

And voilà I had a basic game running on my Android Phone:

breakout

That’s when I decided to flesh out the game to make something pleasing for casual gamers out of it: